Publications
Martin Balla, George M. Long, James Goodman, Raluca D. Gaina, Diego Perez-Liebana, PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning, in IEEE Transactions on Games(ToG) (2024). pdf
Martin Balla, George M. Long, Dominik Jeurissen, James Goodman, Raluca D. Gaina, Diego Perez-Liebana, PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games, in Proceedings of IEEE Conference on Games (CoG), Boston, MA, USA, (2023), (Nominated for Best Paper) pdf
Raluca D. Gaina, Martin Balla, TAG: Pandemic Competition, in Proceedings IEEE Conference on Games (CoG), Beijing, China, 2022, pdf
Martin Balla and Diego Perez-Liebana, Task Relabelling for Multi-task Transfer using Successor Features, in Proceedings of the IEEE Conference on Games (CoG), Beijing, China, (2022) pdf
Raluca D. Gaina, Martin Balla, Alexander Dockhorn, Raul Montoliu, Diego Perez-Liebana, Design and Implementation of TAG: a Tabletop Games Framework, in arXiv preprint arXiv:2009.12065 (2020). pdf
Raluca D. Gaina, Martin Balla, Alexander Dockhorn, Raul Montoliu, Diego Perez-Liebana, TAG: A Tabletop Games Framework, in AIIDE-20 Workshop on Experimental AI in Games (2020). pdf
Martin Balla, Simon M. Lucas, Diego Perez-Liebana, Evaluating Generalization in General Video Game Playing, in Proceedings on the Conference on Games (CoG) (2020). pdf
Martin Balla, Adrian Barahona-Rios, Adam Katona, Nuria Pena Perez and Ryan Spick, Illuminating game space using map-elites for assisting video game design, in 11th AISB Symposium on AI Games, (2020). pdf
Diego Perez-Liebana, Raluca D. Gaina, Olve Drageset, Ercument Ilhan, Martin Balla, Simon M. Lucas, Analysis of Statistical Forward Planning Methods in Pommerman, in Proceedings of the Artificial intelligence and Interactive Digital Entertainment (AIIDE) (2019). (Best Artifact Award: Artifact) pdf